You can use Skirmisher to fly 25 feet in a direction, which is wonderful! Ranger/Warlock: There are many directions you could go with this, but the most impactful one would be a Hexblade Pact. Warlocks are unique in that their spell slots return after only a short rest. Second, to what degree are you forcing synergy? Feinting will give you advantage as a bonus action against a foe with an addition of 1d8 damage. Take 3 levels in Bard for the College of Swords (Blade Bard) for extra damage. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 5 (1d6 + 2) piercing damage.

Combat wise Mariner doesn't really combo with Shield Master (unless I go crazy with a rogue 3 thief multiclass for fast hands) and without the Archery fighting style I'm not that inclined towards the sharpshooter/crossbow expert combo. Two? Divine Sense allows you to know if unworldly foes are around, which can combine well with the Warlock spell “Protection from Evil and Good.”. With the addition of Hunter’s Mark at level two, no enemy can easily escape you. View and manage file attachments for this page. Sorcerer/Cleric: Clerics provide armor proficiencies, domain spells, and extra utility. Taking two levels in Cleric will give your Druid character a Divine Domain and a Channel Divinity, which can add some cool abilities and access to additional spells. Plus, a Wizard will gain just a few extra hit points with the Fighter levels she takes. Bard/Fighter: This is a clever multiclass with nice benefits. When raging, a Barbarian cannot cast or concentrate on spells. You will also want to take at least three levels in Sorcerer in order to gain second-level spells. I think if you review the article again, you’ll find that we agree on a lot of your points. Enjoyed examining this, very good stuff, thanks . I don’t believe this article did a good job of explaining this. The disengage-esque effect from Mobile allows you to be in the right place at the right time on the battlefield. This one is absolutely absurd. Grung are pretty strange creatures. The Sorcerer as a core class seems to shine brightest in a support role. Join our server for announcements, updates, and feature voting.. Use Foundry?.

Hi HappyKenkuNoises, Your idea is excellent. Scout, Fighter Archetype (5e Subclass) From D&D Wiki. This subclass is copyright Wizards of the Coast. This one’s pretty fantastic! The most important part of the Aarakocra are their Fly speeds. Mallengar. This is false because in the base rules you cannot cast two spells in one turn (even if you action surge or use quickened spell). The subclass, Scout, is an archetype for the fighter class. Taking more levels in Monk can provide extra utility like speed and dodging/disengaging/dashing, but the tradeoff is fewer Druid spell slots. It’s a bit of a shame that you can’t target the same creature twice, but this is such a massive boost to your damage per round! From increasing utility to developing a beautiful character arch, multiclassing can have multiple benefits—if you choose the right combination.

Another cool feature is the use of Action Surge to cast two spells in a turn, provided neither spell is cast as a bonus action. uh, I am not aware of a Scout archetype for the fighter, do you perhaps mean scout archetype for the rogue? At level 17, you become – theoretically – one of the highest damage non-magic users in the game.

Suddenly, you’ve just become the best tracker in your group… Eventually. Starting at 3rd level, you are difficult to pin down during a fight. Point is, have a goal in mind. If your GM let’s you use this race from the. So what’s the point?

Make this your focus when multiclassing.

An example of an exception to this is taking War Cleric, which does grant heavy armor proficiency, even if you don’t start out with it. Monks have Unarmored Defense, so armor proficiency does little for a Monk. It’s still an effective spell for a second-level spell slot, but not nearly as broken anymore (or as silly to visualize).

Druid/Cleric: A great nature healer. (Starting in Rogue means you end up with more skills total). The most important part of the Aarakocra are their Fly speeds. The Wizard’s Ritual Spellcasting feature allows you to cast rituals without having them prepared. So what do we consider a good reason to multiclass? The Scout Rogue takes the tools of the traditional Rogue and adds on some nature skill. Focus on buffs and aiding your teammates, and you’ll surmount any spellcaster in utility.

Taking three levels in Barbarian and choosing the Bear Path of the Totem Warrior will grant you resistance to all damage types except psychic, and you can heal yourself by expending spell slots as a bonus action (if you are Circle of the Moon). So with only a 2 level dip in Wizard Bladesinger as an Arcane Trickster you get access to the wizard spellbook and Bladesong. Warlock/Paladin: With two levels in Paladin, a Warlock will gain armor and shield proficiencies, Divine Sense, a Fighting Style, Lay on Hands, more spellcasting, and Smite. Building straight Monk is fantastic, I’m sure, but they can ABSOLUTELY benefit hugely from 2 or 3 level dips into other classes! Rangers multiclassing have quite a few prerequisites: they need Dexterity 13, Wisdom 13, and to meet whatever stat the new class requires. Recall that at level 5, Fighters gain Extra Attack, which means more hits with advantage.

Here’s an example of his tweets (he gets questions about this a lot): https://www.sageadvice.eu/2019/08/14/my-friend-got-angry-with-me-saying-i-cant-use-a-spellaction-surgespell-because-you-can-only-cast-one-spell-per-turn/. By gaining light and medium armor and shield proficiencies, a Sorcerer/Paladin finds a way to defend himself. ©2020 Wizards.

Warlocks are proficient in light armor, but there are some Patrons and Invocations that provide additional armor proficiencies. With this domain, you’ll get 2 cantrips and the arcana proficiency. Keeping in mind the three main reasons to multiclass (armor proficiencies, low-level class skills, character development), choosing the right combination is key. However, instead of multiclassing, you could choose the Magic Initiate feat to gain the Warlock spell Hex and gain the same 1d6 damage boost without compromising a level in Monk. These can buff your Paladin/Warlock in battle significantly without compromising utility. Don’t count on Sneak Attack adding too much damage, as it’ll be low as a low-level Rogue. That being said, for mechanical benefits, with those stats I'd definitely be taking sharpshooter since you seem to have a great dex score. Monster Tags: Our caution: at what point are you no longer a Paladin? Jack of All Trades and Reliable Talent do not interact in the way that you stated. They're Mercenary Rangers basically, but they are lacking the Magical connection and relying more upon their Skills, thus they traded Spell Slots for Expertise. I have a character that multiclasses in both scout fighter and scout rogue. Additional Wizard/Rogue utility: take the Thief archetype and use Fast Hands to attempt, as a bonus action, to steal an enemy Wizard’s components or spell book to make them essentially useless. You gain another superiority die at 7th level and one more at 15th level. Paladin/Sorcerer: With the addition of a Sorcerous Origin, Metamagic, and full spellcasting, this is a powerful build. Strength Domain gives you a Druid cantrip and a +10 bonus to an attack roll, ability check, or saving throw, once per rest. Ranger/Fighters will also gain proficiency in Heavy Armor, which can be beneficial.